How To Make Movie Trailers

Over 700 films were released in 2019, according to the Motion Picture Association of America—roughly 150 more than 2010. In less than a decade, there were 30% more movies each year. To put in perspective: by 2030, a thousand new movies each year will flood the market. That’s just for movies that obtain a rating from the Motion Pictures Association of America. The numbers do not account for the “indie” titles that overwhelm the festivals each year. For instance, the Sundance Film festival, alone, each year, receives over 3,000 feature film submissions. But that pales in comparison to the amount released on the internet. Each year, Netflix, Amazon, Hulu releases hundreds of films, TV series, documentaries, pushing the total haul into the thousands. Never mind YouTube, where millions of users upload 500 hours of video per minute—every minute. Hour after hour. That’s 30,000 hours, per hour. All of it, ostensibly, for free.


The filmmaker, the producer, the movie-executive looks at those numbers with a lump in his throat. Quickly, he tries to rationalize: most of those movies, movie-media, cannot possibly be any good. The producer would be right. Most of what is released, most of what is uploaded, is bad. Subjectivity not withstanding—and, as the reader will see, having absolutely nothing to do with anything—most of what is released each year is bad, is poorly done, is not deserving of any attention. From the backyard production to the most expensive film in Hollywood—most of it is undisciplined jettison. The filmmaker, the producer, the executive, can safely assume 99.9% of what is released will disappoint whoever consumes it.


But, that does not matter.


Movies—video-media, content, films, however one puts it—are temporal. Their consumption requires time. Their digestion requires even more. It takes experience to find out something is bad or good. And even at that, no one really knows. All those movies, irrespective of their quality, require a consumption not of themselves—but of time.


The competition is not against those movies. It’s against the tens of thousands of hours those movies themselves individually command in attention. Which, when tabulated, would require over a single year of constant viewing just to get through. Five thousand movies would equate to, roughly, 10,000 hours of film. That’s 400 days of straight viewing.


And by then, there would still be more, newer movies to sit through, to sift about, to digest.

It would literally never end.


Simply, a movie cannot compete on quality. It is a meaningless qualifier that will never be discovered or understood. It is an afterthought.

The War of Hollywood

A movie must compete on time. The competition of Hollywood, of entertainment, is not a battle for attention, money, fame, or power. It is a war for time.

And time, is non-negotiable.


The box office is not a reflection of dollars earned, but of time spent. The top films dominated not just money—although, the coffers certainly suggest that—but rather, and more importantly, time. When the latest AVENGERS sequel tops the box office, it is not a reflection of just money spent, but of time invested. Which is a far greater investment when one considers how limited the hours of our lives are. Simply, box office success reflects how people wanted to spend their leisure—for better or worse.


When it comes to movie success—money is not the problem. Time is. Money is only the prize; time is the battleground.


It is for this reason movie trailers are so dynamic. They are short. They are a compression of what may be. If trailers didn’t exist, they would have to be invented. There is a reason they evolved right along with Hollywood. They save time. Movies are amorphous, opaque, unquantifiable bloats—they might as well all be bad. Trailers are direct, punctual, qualifiable propositions. They are helpful sales letters on the route to quality entertainment.

A Definition of Trailers

But what is a trailer? How is it defined? It is taken for granted in the industry that a movie trailer is a commercial, an advertisement, for a film that is to be released in the future. Indeed, the word “trailer” is unfortunate. It originated because previews, these mini movies, at one point in time, played after the main feature. They trailed, as it were, the film reel of the main feature. Somehow, it stuck with movie people; now movie previews are ubiquitously referred to as “trailers.”

As a result, the word “trailer,” outside the industry, gives off the wrong impression. Ask any normal person what a trailer is, and they will assume it’s something they see on the highway, trailing behind a utility truck. It certainly does not reflect any of the glamour or prestige of future entertainment.


The word “trailer,” for most people, evokes completely different concepts.

But what concept is it supposed to evoke? A clip show? A highlight reel? A commercial? A montage? What, after all, is a preview of coming attractions?


It is a concept that has developed surreptitiously. In 1913, publicist Nils Thor Granlund produced the first trailer by showing rehearsal footage for an upcoming musical called The Pleasure Seekers. It was enough to simply show footage related to the coming attraction. The practice grew to using footage from the actual movie; then introduced copy, music, and ultimately, dialogue. In 1927, with the words, “Ladies and gentlemen,” THE JAZZ SINGER was the first movie trailer to sell its wares with recorded voice. The first instinct was for that voice to call THE JAZZ SINGER one of the year’s most “outstanding pictures.”

The Actual Business of Entertainment

From the beginning, trailers were made to signal the existence of a movie. They were created because they needed to be. The filmmakers, the stars, the producers, the executives, everyone involved, even way back then, understood this simple tenet: Movies do not succeed based on the movies themselves. They need promotion. They need trailers.

Movies succeed because of promotion

As in all fields, the product is secondary; it is promotion that takes center stage. When a movie takes off in its opening weekend at the box office, it is because of the promotion of that movie. A film is not rewarded for its quality. It is rewarded for the quality of its marketing. That a film “grows legs” through “word of mouth” is just another extension of effective marketing. The film had a message, it resonated with ticket buyers; the filmgoer became the film’s promoter. When a movie does well with word of mouth, it is due to publicity. Word of mouth is little more than the filmgoer picking up where the promoter left off. In the case of word-of-mouth, the people are doing the promoting.

Entertainment is a promotion business, not a moviemaking one

Each year, Hollywood spends more and more money on making movies. In 2019, Hollywood spent $65 billion. But, in that same year, they only shelled out a little under one billion for advertising. A comparatively small amount. Year after year, Hollywood wastes more resources than necessary on making movies, overlooking one single fact: People pay to see a movie. Not to have seen it.

The trailer brings in the money. Not the film

Without trailers, all movies would perish upon release. Those thousands of new films would cannibalize each other into oblivion; audiences would simply give up out of confusion. The world of film would concentrate around a blurry composite, a veritable trash-heap of camouflaged cinema, a veiled, errant haze of which only the most idle would dare penetrate.


Without trailers, Hollywood would cease to exist.


For a movie to have any kind of chance, it requires a well-oiled, highly refined movie trailer. There’s no other way. It is only through a trailer that a movie does any kind of speaking to any kind of public. It is only through the trailer that a movie communicates its existence, entices, and directs.

The majority of conversation about a film centers around its trailer

In the days when there were fewer movies, people had time to—indeed, were forced to—take in and actually digest a movie. Discussion centered around whether a movie was bad or good. Now, that kind of discussion is reserved for the limited few movies that break through the clutter, if that. Conversation today, for the vast majority of films, centers around the trailer—and only the trailer. Whether it’s a good trailer, a bad trailer, whether it reveals too much, or too little, whether the movie “looks” good, or whether it “looks” bad. Film commerce has long since passed the era of the film-as-king, the film-as-event. Today, it is all about the trailer. The trailer is the content.

The trailer is king

Making one, however, is all together a different matter.

What Trailers Actually Are

When a filmmaker sets out to make a trailer, he will confront a sizable wall. If he is honest with himself, there will be great tension. Of course, not all filmmakers, producers, and executives are honest with themselves. Especially the filmmaker. He will believe that the trailer is something that can be artistically assembled over the weekend, with a few trailer worthy shots here, a few creative edits there, and some music for exciting measure. He will believe that the trailer—his trailer—is an artful showcase of a movie well done.

It is no such thing.

A trailer deploys sales techniques, not artistic merit.

Of course, artistic design is crucial. But it is even more crucial the trailer’s artistic design be wrapped around expert salesmanship. This salesmanship motivated by age-old principles of attention, interest, desire, and action. The mark of a good trailer is its ability to do what any sales-literature does for its product—direct attention, garner interest, conjure desire, and motivate action. That is the formula. Sales are the main concern—not artistic expression, not artistic reception. Trailers can be art, but they must never be art in and of themselves. A good trailer sells. A bad trailer does nothing but squawk and make noise.

A trailer promotes, it does not entertain.

While some people might derive a great deal of entertainment out of watching movie trailers, that should never confuse the purpose of a trailer. Everything in the design of a trailer should be done so through the purpose of promotion. Too often trailers try to entertain, bemuse, amuse, delight. They are to inform, educate, direct, stimulate. Trailers are best when their intent is to persuade, not to fascinate. The orientation is about selling movie tickets, not entertaining an audience. The trailer must be seen as a promotional tool.

A trailer directs attention, it does not get it.

For a trailer to simply clamber for attention is not enough. It must get attention, and then direct that attention in some fashion. Too often trailers just aim to garner recognition; they do nothing with it. Urgency and direction are needed. A trailer must say, “Look here, look there.” Not, “Look at me, look at me.”

A trailer creates expectation, not curiosity.

To simply arouse curiosity is not enough. Expectation must be created. The difference between the two being that curiosity is idle bemusement; expectation excites, directs. A trailer has to triangulate desire to see a film by arousing concrete expectations; expectations that demand fulfillment; fulfillment only possible by viewing the actual motion picture. A good trailer places expectations in the mind of the viewer; it does not beat them over the head with sound and noise. Expectation stimulates the imagination. Movie trailers project in the mind just as much as they do on screen.

A trailer sells story, not mystery.

The audience wants information, not intrigue. They need that information to build a model in their mind of what the story will be—spoilers and all. Simply, a film cannot exist without some sort of prior positioning. Not only is a trailer a tool of promotion, but it’s also the means by which audiences form expectations about the film they’re about to watch. If movies were sold 100% on mystery, there would be no need for trailers (or movies themselves). Audiences would simply go to the multiplex, then, based on just the title, pick a film at random. This would lead to a lot of frustrated patrons. Quality trailers instill anticipation; selling story instills that anticipation.

There is nothing more complicated in entertainment than producing a movie trailer. Maybe writing a script. Maybe editing a film. But unlike either one of those, little has been written or explained on how to make a trailer. It’s one of the few remaining dark arts of moviemaking.


Fast response, no contracts.

What Trailers Actually Are

Movies succeed because of promotion

The hardest job the trailer producer will face when making a trailer is coming up with an appeal. Indeed, “what” is being sold when selling a movie? This is not an easy question. And made no easier by the various influences that go into making a trailer. Everyone will have different ideas. The executive was moved to share a vision with the world. The film, made by other filmmakers, was motivated by a competing vision—and it’s always a competing vision. The audience, spending money on tickets, is motivated by the desire to be entertained, and to be entertained in the way they want to be entertained. All three of them are involved in the same conspiracy. The executive believes that what was a hit yesterday, will be tomorrow. She does this because of the box office numbers. The filmmaker, inspired by countless movies, can only ever make a movie based on what she already knows—other movies. The audience, on the other hand, is dealing with its own nostalgic crisis. While the executive is typically concerned with financial inspirations, the audience has a similar, while inversely, informed hope: they want more of what moved them yesterday. It is a safe bet. Like executives, audiences as well must invest time and money, and can only make those investments based on what has already happened. It is all those audiences know. It is all they can know. And because executive, filmmaker, and audience can only ever try to understand what the other wants, because these three forces can never, realistically align, these combined forces are characterized, typified, powered, reasoned through, built up, by making assumptions. The executives can only guess what will work, as she is working toward a future goal; the filmmakers can only make such a good movie; and the audience—that amorphous blob that has yet to uniquely assemble en masse and buy tickets for the present film—has yet to vocalize, or prove, what it is they want. They are not sure and will not be until the movie is over. Therefore, as legendary screenwriter William Goldman once said about the industry: “No one knows nothing.”


But the trailer producer must know. Because at the confluence of these inspirations is where the trailer producer will find herself. A trailer must be produced; and it must be produced with accuracy, devoid of any inspiration beyond what is potentially unifying these three forces. The trailer producer must do so through creative action; by assembling dialogue, selecting music, selecting rhythm, curating edits, writing effective copy, designing eye-catching titles, mixing, mastering, and delivering. The trailer producer must do this work through the powers-that-be, by working with the film that is available, and then somehow by harnessing and translating the two, hoping to meet the third, the audience—who want something, but are, as of yet, unwilling to share what those wants are. Simply, the trailer producer must triangulate competing desires into a competitive and motivating two minutes of cinema. Because ultimately, it is through the trailer producer where all effective pressures of moviemaking—and moviegoing—converge. It is up to—and usually left to—the trailer producer to sell the motion picture to the moviegoing public. Herculean in nature, the task involves corralling up all available energies behind the movie and funneling them through a sales process; everyone, all the while, hoping that success will be on the other end. No small feat. But it must be done; and it must be understood.


While everyone can miss the point, the trailer producer must catch the boat. She must have a deep understanding of what she is attempting to do. She must know exactly what her aim has to be. Because what is being sold in a trailer? A movie? An experience? An actor? Entertainment? Fun? Horror? Action? Suspense? To whom, and where? And why would they be interested in what is being sold? It is up to the trailer producer to not only know these answers, but to do so with a global scope. She must know what is behind the executive’s ideas. She must know what is behind the—as of now—concrete nature of the film’s very existence (a finished film is a finished film; no amount of money can change that). She must know what will then be appealing about that film, so that she can share that, and the enthusiasm for it, with the world.


A trailer producer must understand exactly what is motivating everyone involved when it comes to moviemaking, and moviegoing.


First, she must consider the executive. What motivates her? The art? The money? Both? It is hard to say. While one would think money, that is not always the case. Some executives genuinely love movies. Otherwise, they would be selling some other commodity. A better question would be, “What does she base her decisions on?” Again, the past is looked to. More specifically, and more rationally, the box office. The grosses of past films. The most obvious list to consult is the top ten highest grossing of all time.


1) Avatar — $2,845,899,541

2) Avengers: Endgame — $2,797,800,564

3) Titanic — $2,207,986,545

4) Star Wars Ep. VII: The Force Awakens — $2,064,615,817

5) Avengers: Infinity War — $2,044,540,523

6) Jurassic World — $1,669,979,967

7) The Lion King (2019) — $1,654,367,425

8) Furious 7 — $1,516,881,526

9) The Avengers — $1,515,100,211

10) Frozen II — $1,445,182,280


This list says what has sold, and, according to theory, what will continue to sell tomorrow. And according to the list, that will, except for AVATAR and TITANIC, be a succession of sequels and remakes. This is a sobering thought. Especially to the executive. Even if she loves movies, even if she wants to do something original, this list must be lurking around somewhere in her mind. It is what the people want. Ostensibly.


Second, the trailer producer must understand the finished film. What influences it? Because it is a movie, and it was made by a filmmaker, by theory, the trailer producer can safely assume that other movies are influencing the finished film. But what of other movies? What were their appeals? How were they sold? How did they do it?


Third, the trailer producer must have a deep understanding of the audience. It is easy to find what they want, as one only has to again consult the list of the ten highest grossing films of all time. Why did audiences award these films with the highest grosses of all time? According to the list, they want sequels and remakes. Another STAR WARS, another JURASSIC PARK, another LION KING, another FAST AND FURIOUS. They want, alas, more of what worked yesterday. But what was that? What was the appeal? What did work yesterday so well that people are turning back to it today?


For that answer, it would be best to consult the same list—but this time adjusted for inflation.


1) Gone with the Wind — $3,739,000,000

2) Avatar — $3,286,000,000

3) Titanic — $3,108,000,000

4) Star Wars — $3,071,000,000

5) Avengers: Endgame — $2,823,000,000

6) The Sound of Music — $2,572,000,000

7) E.T. the Extra-Terrestrial — $2,511,000,000

8) The Ten Commandments — $2,377,000,000

9) Doctor Zhivago — $2,253,000,000

10) Star Wars: The Force Awakens — $2,221,000,000


This list reflects a more accurate representation of what the moviegoing public actually wants. At least, it reflects, a little better, overall tastes—past and present. Of course, it does not account for the changing landscape of media (people had less competing for their attention when GONE WITH THE WIND dominated theaters). But it does begin to indicate an interest in something beyond just aliens, sequels, and remakes. It shows that these are the films that endured; these are the films the viewing public, over a century of film-going, wanted. If the list reveals anything, it is that the audience does not just want sequels and remakes of past hits. To the contrary, the list shows, for the most part, a hunger for original programming.


But what of original programming? What, still, is the appeal of GONE WITH THE WIND? DOCTOR ZHIVAGO? What, still, was the appeal of E.T.? At least so much so that audiences ran out and spent billions of dollars watching them? What about STAR WARS, one of the most successful films of all time? Again, and again, the same question is asked, “What was the appeal?” If the trailer maker’s job is to give the people what they want, then she must first understand what it is that the people want. She must understand what “the appeal” is.


Digging deeper, one could argue that this list reflects crass marketing appeal. The list represents films that were advertised to death. Ushered along by major corporations, these are the films whose studios paid for their attraction, ostensibly. Certainly, that case could be made for AVENGERS: END GAME; even more so for STAR WARS: THE FORCE AWAKENS; they are both sequels in firmly established film franchises, carrying high stakes that necessitated bundles of marketing dollars. Indeed, one could argue that these two films had a built-in appeal. They were going to be successful—regardless.


So, perhaps another list is worth considering. That of the 6th highest grossing weekend totals. It shows what hung around, five weeks after the initial hype left. This list, unlike the first two lists, reveals what endured after the marketing apparatus were slightly relieved. The following list shows weekend grosses, not overall.


1) American Sniper — $64,628,304

2) Avatar — $42,785,612

3) Titanic — $30,010,633

4) Gran Torino — $29,484,388

5) The Sixth Sense — $29,271,146

6) Black Panther — $26,650,690

7) Star Wars Ep. VII: The Force Awakens — $26,342,117

8) Paranormal Activity — $21,104,070

9) The Avengers — $20,486,418

10) Frozen — $19,642,107


This list reveals what had staying-power, absent any aggressive marketing, absent—for the most part—aliens. This list shows films that, in industry jargon, “had legs.” They netted, for whatever reason, vast word of mouth. They resonated.


However, one could still argue that the public was feeling the after-effects of a massive advertising campaign—the trailers were still being shown, the posters still being promoted, at least, somewhere. With that, one moves to a different list. That of what grossed the highest, in its 33rd weekend. The following are weekend totals.


1) My Big Fat Greek Wedding — $5,854,005

2) Forrest Gump — $3,044,280

3) Raiders of the Lost Ark — $1,788,556

4) Chariots of Fire — $1,751,755

5) E.T. the Extra-Terrestrial — $1,368,496

6) The Sixth Sense — $1,280,780

7) Saving Private Ryan — $1,177,743

8) Titanic — $1,168,551

9) The Lion King — $1,108,308

10) Arthur — $933,000


This is a bewildering list, and completely incongruent with the top ten highest grossing films of all time—adjusted or not. Indeed, nothing on the list is a sequel, nothing on the list is a remake. The films are original and came, seemingly, out of nowhere. They also had transcended enough time to defy aspersions of having been marketed to their position. If any list is worth looking at to get a sense of what it is the public wants, to get a sense for how to make the correct appeal, this is the list to look to. It is, after all, what the public wanted. The list reflects what some group of people, at some point in time, independently wanted (independent of some corporation marketing to them). Not just aliens, not just ghosts, not just explosions. At 33 weeks in, people were still seeking these films out, and therefore, by definition, these films, their grosses, tell us more about what people, in the long run, were and are looking for. Content not marked by just aliens or ghosts, but content marked by all sorts of subjects. Indeed, the sporadic sorts of subject bellies a confusion about what kind of content is of the most interest.


The executive looking at the list, the filmmaker looking at the list, the trailer producer, then asks what these films have in common. What does THE SIXTH SENSE share with SAVING PRIVATE RYAN? What does TITANIC hold with E.T.? What unites any of those films on the list? Not all had special effects. Very few in fact. Not all were ‘period’ pieces—THE SIXTH SENSE and MY BIG FAT GREEK WEDDING are set in the present. Certainly not all were sequels or remakes. ARTHUR, after all, is a picture about a drunk who sobers up and finds love; his story came out of nowhere. Not all are fantasy—SAVING PRIVATE RYAN and TITANIC are based on real events; FORREST GUMP takes its cues from reality, even if the central character is fictional. Indeed, few commonalities are found within any of these films.


Not even the old fallback of movie stars selling tickets can be assumed. How does one explain E.T., a film that went out of its way to be without stars (it famously cut out a scene with Harrison Ford)? Or for that matter, MY BIG FAT GREEK WEDDING, AVATAR, CHARIOTS OF FIRE, THE LION KING, and most of the films on that list? Tom Hanks was in the nascent stages of his star power with FORREST GUMP. Leonardo DiCaprio was still an unknown in TITANIC. Only THE SIXTH SENSE, SAVING PRIVATE RYAN, and RAIDERS OF THE LOST ARK could potentially be explained by their star power. And when one does look at the campaigns of those films, the stars were not heavily utilized.


The films in the list are clearly not unified by “star power.”


What then remains?


What is the appeal of these films?


It is simply this: they are all classically designed. Which Robert McKee defines as, “a story built around an active protagonist who struggles against primarily external forces of antagonism to pursue his or her desire, through continuous time, within a consistent and causally connected fictional reality, to a closed ending of absolute, irreversible change." Simply, a classically designed story is about a character or characters against the world, any world—so long as it’s consistent—told to a resolute finish. Cole must help the ghosts who haunt him in THE SIXTH SENSE. Elliot must find a way to get E.T home. Jack and Rose must escape the sinking ship in TITANIC, or else. ARTHUR wins the affections of the girl, despite their class differences. The platoon in SAVING PRIVATE RYAN must navigate a war-torn Europe, fighting off the encroaching Nazis. And FORREST GUMP, despite the prejudices against his handicaps, blissfully puzzles through a 20th century landscape, influencing and changing history. The films on the list, indeed any list of financially successful films, are told through classical design.


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Selling Story

It’s one thing to tell story in the scope of a 400-page novel. It’s another to relay it in the duration of two hours. It is another entirely, when compressed down to the short film, to tell it in thirty minutes or less. The difficulty increases geometrically when the story is reduced to two minutes. Much is compressed, much is lost. And must be so for the purpose of selling. Of course, this opens the door for mystery, for intrigue—and a dearth of information, a scarcity of content by nature imbues in the viewer a want to know more. But it is easy to compress to the point of bewilderment, confusion; trailer making can’t be a matter of chopping bits into a stew and seeing what comes up. The result of that is “montage,” a collection of images strung together with no coherent purpose other than to highlight that a film has been made and that it includes pictures of various artifacts. It is important to realize that a trailer is more than just a montage of video clips and music. Montage has its place—but that comes later. The trailer producer must first design a structure that ultimately places expectations of some sort into the audience’s mind and be able to ignite those expectations into desire to pay good money to see that film. It must sell story.


This sounds like an overwhelming, unworkable task. Especially when it is such a vague dictum to begin with. What does it mean to sell “story?”


One could break down the elements of story. Character, scene, sequence, act, resolution—the makeup of narrative. Character is concerned with the people who make up the movie, someone—or some group of someones—striving for a goal. The characters. A scene is a vignette of time and space whereupon a character sets out to accomplish one goal of value change and ends up with another—possibly one that is deeper, wider in scope than the previous. A sequence is a collection of scenes. An act is a collection of sequences that culminate around a larger value change in the character’s life—boy meets girl, boy loses girl, building blows up, bad guy gets away, bad guy is captured, bad guy is killed, etc., et all. These changes further deepen the scope of the character’s quest, goals, agency, and purpose. Resolution means, simply, the story comes to an end.

But what does any of that even mean? How is understanding the nature of scene to help in constructing a trailer? What is it to say that a trailer should be made up of “three acts?” On its own, the information is meaningless; a collection of empty rhetorical devices, tools which have no purpose. It is important instead to present these rhetorical effects of story, to express them, in minutes, and do so in an appealing manner. “Appealing” meaning one that’s captivating; “captivating” meaning one that raises the audience’s interest and creates a demand in them to know more; demand meaning a movement—or determined movement—to buy tickets, video-on-demands, DVDs, Blu-rays, etc. A “want” to see the picture. A “desire” to find out “what happens.”


No small task.


This ordeal explodes when confronted with the movie itself. If anything will conjure an overwhelming dread, what the artist refers to as “the blank canvas,” it will be the movie itself. There is just too much material, too much stimuli. The film’s images and sound create a multi-faceted effect that is debilitating, paralyzing. The trailer producer is still asking “what about this am I supposed to sell?”

Where To Find Story

The first step is to sever the connection between image and sound. The trailer producer, editor, the team involved, then—and this is important—turns off the images.In the beginning stages of selling a film’s story, the images are the least important and the most likely to confuse and distract from what is most important: the dialogue. Not the music, not the sound effects, and certainly not the images. These are all secondary elements to be dealt with later. It is the dialogue that is most paramount. It is imperative, if only for this reason, that the three aspects of a film’s audio—the music, sound effects, and dialogue—all be on separate, individual tracks. No work can be done unless these elements are each isolated. It is all in the effort to isolate the film’s dialogue.

Movies are often considered a visual medium, the visual championed over the sound. In reality, the order is flipped. It is the sound that motivates a motion picture. Not the pictures. If the trailer editor started with the images, cutting in the picture, the best “trailer worthy” shots, he would then have to go back and find dialogue, or some kind of voiceover to support the claims made by the images. That is an almost impossible task. Because the truth is, most films are not first constructed out of their images—they are first written, through a script, through dialogue. For most writers, it is through their dialogue that they are telling a story. And it is story that the trailer producer must be most concerned with.


Therefore, a trailer editor will find his story in the film’s dialogue. This is what it means to show, and not tell.

Types of Dialogue

To begin creating a trailer, the editor must go through the movie and extract the relevant dialogue, then assemble that dialogue—without pictures—into a coherent and compelling whole. Of course, this begs the question: what kind of dialogue should the trailer editor be on the lookout for? All dialogue? No. There are just too many hems and haws, too many “hey, how ya’ doins’?” to work through in a typical film. The trailer editor must be on watch for very specific types of dialogue.


There are only two: exposition and action. Exposition is where someone is giving information about the world of the story. Action is where someone is trying to get something with their words.

First, exposition. This is information that is needed to follow the world of the story. Robert McKee defines it as: “facts—the information about setting, biography, and characterization that the audience needs to know to follow and comprehend the events of the story. It is material about the world of the story, the character’s background, their history. It comes from anyone stating any kind of fact about the world of their tale. Some examples of expositional dialogue include:


- “You’ve been here for 6 months.”

- “The enemy forces are closing in.”

- “You haven’t been looking too well.”


A perfect example of excellent exposition—and therefore trailer worthy dialogue—is in Gore Verbinski’s horror film THE RING. The one character asks her friend, “Have you heard about this videotape that kills you when you watch it?” She continues, “You start to play it and it’s like somebody’s nightmare.” This explains almost everything you need to know about the film. Which is why the producers used it in the trailer. THE RING went on to open at number one, ultimately grossing $130 million dollars.


There is a reason why every trailer begins with some variation of “In a world where,” or, “In a time when.” They are both fundamental pieces of exposition—they are both facts about the story’s setting. They explain the ‘when’ and ‘where.’ Further types of exposition could be the who, what, and why. Also, backstory in general. Especially anytime anyone says anything about a character like, “You’ve been here for six months.”


Exposition, information about the world of the film’s story, is one type of dialogue the trailer editor looks for.


The second type of dialogue is action. This is the characters using their words to get something they want. Action-oriented dialogue could range from something as simple as, “Give me the detonator!” to… “I love looking in your eyes.” The latter being a little more about inference, the former being more direct. In the first trailer for DUNKIRK, a captain tries to motivate his mate into war, “There’s no hiding from this, son. We have a job to do.” The mate refuses, “If we go there, we’ll die.” Action-oriented dialogue bellies a subtext; here, it is the mate’s desire to stay far away from Dunkirk. In a good movie, no one really should be talking unless they’re trying to “get” something—whether it’s a million dollars, or something more abstract like love, or attention. “We need to get to the ship now!” is action-dialogue because it is the speaker attempting to motivate everyone off the ship immediately. Contrast that with “The ship is designed to carry passengers through water.” Which is only stating a fact about the ship in question. Action-dialogue is always characterized by someone trying to get what they want.


In making a trailer, it is all about the arrangement of dialogue. An understanding of its nature is imperative.


To really understand dialogue, and its various uses, shades, mysteries, the trailer producer would do well to read Robert McKee’s book, Dialogue. It is as comprehensive as any work about writing, especially writing dialogue. For the trailer editor looking to arrange movie-talk, it is a must read.

Arranging Dialogue

The trailer editor must go through the entire film, isolating any dialogue clips that fulfill the role of exposition and action. He must keep these two separate, as they will need to be drawn from respectively. Once the film has been thoroughly scoured, the editor then has to arrange the exposition to tell a story. He does this by alternating between exposition and action. First, he inserts a little exposition. Then, a little action. Then he builds on this, going back and forth, drawing on the principles of storytelling, adding and subtracting, arranging and re-arranging into scene, sequence, act, resolution, until all at once the trailer’s structure reveals itself to him.

First, the trailer editor starts with some exposition. On the timeline, he places the audio clips that “set the story.” This would mean first looking for the vaguest piece of exposition. Out of all the assembled clips, what in the exposition ‘bin’ is the vaguest—and says something about the world of the story? For example, the trailer for AVENGERS: INFINITY WAR begins with “The entire time I knew him, he only ever had one goal.” The line raises questions about ‘who’ and ‘why.’ Raising questions is the purpose of vagueness. The trailer editor then needs to, as McKee says, “pace out the exposition.” Putting the least important facts at the beginning of the trailer, the most important at the end.


Then the trailer editor puts in a little bit of action-oriented dialogue. In the trailer for JURASSIC WORLD, the mom gently tells her sons, “If something chases you: run.” It too is vague in that it raises questions about who or what might eventually be chasing them. Early choices should be made based on how many questions the piece of dialogue raises.


As the trailer editor works through the trailer, he moves from the indistinct, the generic, to the more specific, the germane. In the JURASSIC WORLD trailer, the owner of the park says, “We have learned more in the past decade from genetics than a century of digging up bones.” She continues, “We have our first, genetically modified hybrid.” After enough interest about the new monsters have been established, about how powerful they are, after enough curiosity has been aroused, after a clear enough picture about the universe of JURASSIC WORLD has been developed, the Chris Pratt character simply says… “Evacuate the island.”


In making a trailer, it is ALL about finding the right dialogue, then stringing that dialogue together in the correct sequence. That is, the audio clips go back and forth within an argumentative structure, one providing a problem, the other providing a solution—and vice versa.


In the trailer for DUNKIRK, a soldier shouts, “They need to send more ships!”


Another soldier responds, “They’ve activated the civilian boats.”


The response? “Civilians!? We need destroyers!”


A solution, a problem.


“You’re weekend sailors, not a bloody navy,” a soldier rebukes. “You should be at home!”


“There’s no hiding from this, son.”


A problem, a solution. A question, an answer. A negative, a positive. That is the drama. On and on, building back and forth between opposites, between arguments, until the dialectic climaxes around a final solution:


“Turn it around!” the soldier finally screams.


When DUNKIRK was released, everyone already knew the ending. Like TITANIC, audiences showed not to see whatwould happen, but to see how it would unfold. In other words, the trailer editor built interest by revealing information, not concealing it. Through dialectics, through argument, through presentation of evidence from the film itself. Curiosity is piqued by reveal, not concealment. The audience wants information, not intrigue. The notion of film-spoilers is a hysteria of the internet-age. It is through revealed information that the viewer begins to build a mental model of the film, writing the movie in their own mind, needing to discover how it will all turn out. Robert Zemeckis (director of BACK TO THE FUTURE, CAST AWAY, and WHAT LIES BENEATH) puts it well: “The reason McDonald’s is a tremendous success is that you don’t have any surprises. You know exactly what it is going to taste like. Everybody knows the menu.” People want to know what they are getting into. They want to see the movie before they see it—the whole purpose of watching a movie trailer.


It tells a story. It sells a story.


Take, for example, the trailer for THE MATRIX. It begins, “The Matrix is the wool that has been pulled over your eyes, to blind you from the truth.” The hero, Neo, seeing the reality of the Matrix, can only scream, “Get me the hell out of here!”


When out of the Matrix, he is confronted with a single question: “So you’re here to save the world?”


His answer? “[I need] guns, lots of guns.”


The audience immediately projects a film about a one-man army waging war against everything and anything. Through the selection and arrangement of exposition and actions, the trailer editor curated a presentation of expectations, visions of what the actual film would be—in this case, one man taking on the world. Imagination creates expectation, expectation causes curiosity, curiosity causes the viewer to imagine, imagination creates demand. As McKee says, “skillful marketing creates genre expectation”. Movie success is all about the creation of expectations. Phenomenal movie success is about exceeding those expectations. THE MATRIX skillfully marketed expectation, eventually opening to $28 million, ultimately surpassing viewer expectations, grossing over $400 million dollars, and creating demand for three more sequels.

It is the trailer producer’s job to curate expectation, position it, and project it to the audience. What promises need to be made? What promises can be backed up? It is easy to lie in a movie trailer—and most movie trailers do that—and most trailers would be WISE to do that—but what is not so easy is to deal with not meeting those expectations. That is called “bad word of mouth.” Which is created when the trailer explicitly promises one thing and delivers another. Consider the trailer for the 1995 film JURY DUTY. The trailer shows a slacker being summoned for jury duty; when he is on the steps of the courthouse, he looks offscreen and shouts, “There’s OJ!” This implied that the movie was about the famous OJ Simpson murder case, itself a popular news item in real life at the time. Of course, the film is not about the OJ Simpson murder case; when audiences discovered this, they savaged JURY DUTY and the film died at the box office.


Contrast that with the trailer for INCEPTION, a blockbuster film supposedly about dream thieves.

The trailer starts off with the Cobb character introducing himself:


“There’s one thing you should know about me.”


“I specialize in a very specific type of security.”


“Subconscious security.”


Then, so as to not confuse the audience with the word “subconscious,” the trailer supplies another character who says, “You’re talking about dreams.


These four audio clips, taken from different parts of the film, have very little to do with one another. But juxtaposed, they create fertile expectation: an interest to understand the very complicated premise of INCEPTION.


“Mr. Cobb has a job offer he’d like to discuss with you,” the one character says.


“Kind of a work placement?” The other character asks.


The audience feels they are being invited along on a journey.


“Not exactly,” The Cobb character retorts.


Now the audience is thinking about dreams, about dream security, about a film that takes place inside the mind.


“We create the world of the dream,” the main character explains.


“We bring the subject into that dream….”


“…And they fill it with their secrets.”


Then the other character interrupts, “And you break in and steal it.”


This is a film about dream thieves.


The Cobb character announces, “It’s called Inception.”


However, the process just outlined is not called Inception. It’s actually, as explained in the film, called Extraction. Did it matter? The film stayed at number 1 for three consecutive weeks. Audiences showed up expecting a film about thieves stealing dreams and instead were given an even better one about thieves planting dreams. The plot is actually about a group of bandits who break into a young man’s mind and plant the idea for him to create his own empire. The actual premise ended up being more interesting, more complex, than the promised one. The trailer producer’s masterstroke was in 1) recognizing that the film’s premise would have been too complicated and too far-fetched to explain in a trailer (why and how does someone plant dreams?), and 2) re-structuring the dialogue to create a comprehensive expectation. In other words, it was the trailer’s job to warm up the audience—not just for anticipation, but for understanding. A trailer’s top priority, other than to sell, is to create a position in the film goer’s imagination; a position that can then ultimately be fulfilled, understood—and, in the case of INCEPTION—exceeded (the filmed grossed almost a billion dollars and was nominated for Best Picture). This is all done through the arrangement of the film’s dialogue. It is up to the trailer editor to arrange the dialogue in such a way that the audience begins creating holes in their own psyche to receive information about the film, begin processing that information, and then create impressions about what is being promoted. It is important to remember Christian Metz’s words that “Films release a mechanism of affective and perceptual participation in the spectator. Trailers are designed to stimulate, not sedate. To initiate, not placate. It is not about overselling or underselling, it is about managing expectations so that they may be fulfilled, and then, hopefully, exceeded.

A Method for Arranging Dialogue

It takes a lot of study to really, fully, grasp the best way of arranging dialogue. The trailer editor, concerned with getting better at this aspect of the craft, should find five other trailers similar to the movie he is working on. Then, with each trailer, he should turn off the video, or look away, and write down every line of dialogue on separate notecards. He then reviews the order of the notecards, taking note of the arrangement, really feeling it, really remembering it. If the trailer editor does this exercise enough, he will develop an almost sixth sense for how to properly arrange expositional and action-dialogue. In addition, he will find himself watching movies with a totally different set of eyes and ears—that of a true trailer editor and producer. When a character in a movie says something of expositional or action quality, of “trailer worth,” it will just leap out. Which is how the trailer editor really knows he is getting good at his craft.


It is in the selection and arranging of dialogue where the foundation of trailer editing begins. The trailer editor must become an expert at this skill. From here, it is a matter of knowing which expectations to create, and how to best deliver on those expectations.

In Conclusion...

Making a trailer is essential—and doing so is all about finding the right dialogue. If you as the editor can locate the right dialogue, then adding the sound effects, music, copy, titles, is a breeze.

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